Saturday 16 July 2011

Fallout 3 Free Download Link






CAN'T DECIDE DOWNLOAD THIS GAME OR NOT READ MORE ABOUT GAME AND GAME RATING & GAME STORY


Open this link


[ http://pc.ign.com/objects/568/568806.html ]


Our Score


9.5
Awesome


Minimum System Requirements:
Windows XP/Vista 1GB System RAM (XP) / 2GB System RAM (Vista)
2.4 Ghz Intel Pentium 4 or equivalent processor
Direct X 9.0c compliant videocard with 256MB RAM
(NVIDIA 6800 or better / ATI X850 or better)
Recommended System Requirements:
Intel Core 2 Duo processor
2 GB System RAM
Direct X 9.0c compliant video card with 512MB RAM
(NVIDIA 8800 series, ATI 3800 series)
Screenshots:


















Download Links


FIRST DOWNLOAD GAME PASSWORD




Fileserver Links

Links Size 200MB Each

http://www.fileserve.com/file/bRA4TUX/F-O.3.Full-Rip.Skullptura.part01.rar
http://www.fileserve.com/file/yQEfsBn/F-O.3.Full-Rip.Skullptura.part02.rar
http://www.fileserve.com/file/HddDKDY/F-O.3.Full-Rip.Skullptura.part03.rar
http://www.fileserve.com/file/EUBpsf4/F-O.3.Full-Rip.Skullptura.part04.rar
http://www.fileserve.com/file/eMydEeq/F-O.3.Full-Rip.Skullptura.part05.rar
http://www.fileserve.com/file/SjAeJwu/F-O.3.Full-Rip.Skullptura.part06.rar
http://www.fileserve.com/file/7sCYAGz/F-O.3.Full-Rip.Skullptura.part07.rar
http://www.fileserve.com/file/MaxFERV/F-O.3.Full-Rip.Skullptura.part08.rar
http://www.fileserve.com/file/NYgMryP/F-O.3.Full-Rip.Skullptura.part09.rar
http://www.fileserve.com/file/WM9rcr4/F-O.3.Full-Rip.Skullptura.part10.rar
http://www.fileserve.com/file/BaTjN7B/F-O.3.Full-Rip.Skullptura.part11.rar
http://www.fileserve.com/file/qJHKuJV/F-O.3.Full-Rip.Skullptura.part12.rar
http://www.fileserve.com/file/QSA653w/F-O.3.Full-Rip.Skullptura.part13.rar


Rapidshare Links


Links Size 200MB Each
http://rapidshare.com/files/320586913/F-O.3.Full-Rip.Skullptura.part01.rar
http://rapidshare.com/files/320581762/F-O.3.Full-Rip.Skullptura.part02.rar
http://rapidshare.com/files/320584570/F-O.3.Full-Rip.Skullptura.part03.rar
http://rapidshare.com/files/320581792/F-O.3.Full-Rip.Skullptura.part04.rar
http://rapidshare.com/files/320587955/F-O.3.Full-Rip.Skullptura.part05.rar
http://rapidshare.com/files/320583839/F-O.3.Full-Rip.Skullptura.part06.rar
http://rapidshare.com/files/320582328/F-O.3.Full-Rip.Skullptura.part07.rar
http://rapidshare.com/files/320583018/F-O.3.Full-Rip.Skullptura.part08.rar
http://rapidshare.com/files/320581734/F-O.3.Full-Rip.Skullptura.part09.rar
http://rapidshare.com/files/320588201/F-O.3.Full-Rip.Skullptura.part10.rar
http://rapidshare.com/files/320587633/F-O.3.Full-Rip.Skullptura.part11.rar
http://rapidshare.com/files/320589529/F-O.3.Full-Rip.Skullptura.part12.rar
http://rapidshare.com/files/320590133/F-O.3.Full-Rip.Skullptura.part13.rar


MegaUpload Links

Links Size 200MB Each
http://www.megaupload.com/?d=XXVO1OOV
http://www.megaupload.com/?d=37JXZMJ8
http://www.megaupload.com/?d=6R4QHAR4
http://www.megaupload.com/?d=7B3MUR7M
http://www.megaupload.com/?d=7AZAXKCR
http://www.megaupload.com/?d=XU0T525A
http://www.megaupload.com/?d=IOOJBYBE
http://www.megaupload.com/?d=HMNCV1SH
http://www.megaupload.com/?d=HXD5RO4U
http://www.megaupload.com/?d=1XPBW6Z0
http://www.megaupload.com/?d=46W0R3MI
http://www.megaupload.com/?d=HKQFY2PB
http://www.megaupload.com/?d=EZWFL99M
Fallout 3 Torrent Link

Game Size = 5.51GB

http://torrents.thepiratebay.org/4473246/Fallout.3-RELOADED.4473246.TPB.torrent

save target as


Installation Instructions:

1) disable UAC on Vista
2) extract .rar archive to NORMAL/SHORT PATH , somewhere like D:Games
3) run setup.bat
4) follow on-screen instructions
Update your system:
Microsoft .NET Framework 3.0 x86:
http://go.microsoft.com/fwlink/?LinkId=70848
Microsoft .NET Framework 3.0 x64:
http://go.microsoft.com/fwlink/?LinkId=70849
Games for Windows – LIVE Redistributable v1.2:
http://www.microsoft.com/downloads/details.aspx?FamilyID=d6a69b9f-2aef-4125-b162-edf0ae922caf&DisplayLang=en
Fix for crach in “Moriarty’s Saloon” when talking to “Bomb Guy”
Core reason for crash is still unknown, probably because of “magick” game engine(not tested by me)
http://www.fileserve.com/file/4TrYxzP/f3final.rar
Password:
www.wrzscene.info
Note:
read the install instruction inside the fix rar file carefully before applying it…if you already have hotfix installed you have to reinstall game(run setup.bat again) and then apply the finalfix

GAME REVIEW OR GAME PLAY VIDEO

Know more about the game and how to create it(All About Games)



DEFINITIONS

All about games-In the era of the development era of rapid technological developments, such as card games, chess and others can be met through the virtual world or that we usually play on the computer. With the development of this technology now comes the various means of games, such as Playstation 3, Xbox 360, Nintendo Wii, PSP, Nintendo DS, or PC from an individual-based and multiplayer games.

Understanding computer game according to some experts:

- According to Chris Crawford, a computer game designer suggested that the game is basically an interactive, activity centered on an achievement, there are active participants, there is your opponent.

- According to David Parlett, Game is something that has "end and means": means any purpose, results and a series of rules to achieve both.

- According to Roger Caillois, a French sociologist, in his book Les jeux et les Hommes state gaming is an activity that includes the following characteristics: fun (free play is an option but not the obligation), separate (separate), uncertain, non-productive, governed by rules (no rules), fictitious (pretend).

- According to Clark C. Abt, Game is an activity involving the player's decision, seeking to achieve with "limited by the particular context" (eg, limited by regulation).

- According to Bernard Suits Game is a "voluntary efforts to overcome unnecessary obstacles". "Unnecessary barriers".

- According to Greg Costikyan, game is "a form of art in which participants, called players, make decisions to manage the resources possessed by objects in the game in order to achieve objectives".

- This definition is from the book Rules of Play Katie Salen and Eric works Zimmerman, Game is a "system where players perform mock conflict, defined by the rules, which provide measurable results."



HISTORY OF GAME


Computer gaming has been around since about 1960. Since the development of the microprocessor industry, mainframes and minicomputers. One of the first computer game was developed in 1961. When MIT students Martin Graetz and Alan Kotok, Steve Russell to hire, resulting in "Spacewar!" on a PDP-1 mainframe computer.

The first generation of PC games are usually in the form of 'text-adventures' or 'interactive fiction', in which the player communicates with the computer through the input on using the keyboard. The first text-adventure game is the 'Adventure' built for the PDP-11 by Will Crowther in 1976 and further developed by Don Woods in 1977. Upon entering the 1980s, the PC has full support for running the game kind of 'Adventure'. In this period, the graph then menjadin important element in making games.

In 1952, U. S. Douglas wrote for a PhD at the University of Cambridge Department of Human-Computer Interraction. Douglas created a graphical computer game called Tic-Tac-Toe. The game was programmed on EDSAC vacuum-tube computer that has the look katode.William Higinborham ray tube to create the first video game in 1958. This game is titled "Tennis for Two", was created and played at Brookhaven National Laboratory oscilloscope.

Video games were first introduced in 1971 as a commercial entertainment medium. In the late 1970s and early 1980s, video games become an important basis for the entertainment industry in the United States, Japan, and Europe.

In 1967, Ralph Baer created the first video game to television dimaikan, named Chase. Ralph Baer eventually became part of Sanders Associates, a military electronics company. Ralph idea is coined for the first time in 1951, while working for a computer company Loral. In 1971, Nolan Bushnell, along with Ted Dabney, created the first arcade game. The game is called 'Computer Space', which was created based on the game "Spacewar!". Then, in 1972, the arcade game Pong was created by Nolan Bushnell (with help from Al Alcorn). Nolan Bushnell and Ted Dabney start Atari Computer with in the same year.

In 1975, Atari re-released Pong as a home video game.Tahun 1972, the first entertainment commercial video games can be played at home. 'Odyssey', released by Magnavox and designed by Ralph Baer. The game engine was originally designed when Ralph Baer was still at Sanders Associates in 1966, Baer care to obtain legal permission after being rejected by Sanders Associates. Odyssey game programmed with twelve permainan.Pada 1976, Fairchild launched the first programmable home game and was named the Fairchild Video Entertainment System or the Channel F. Channel M is one of the first electronic system created menggunakanmicrochip oelh Robert Noyce to Fairchild Semiconductor Corporation.



CLASSIFICATION OF GAME

The following is a classification game berdasrkan limiting age, according to the Entertainment Software Rating Board (ESRB), which is:

Early Childhood (3 +) have content that may be suitable for ages 3 and older. Does not contain objectionable material parents would find.





Everyone (6 +) have content that may be suitable for ages 6 and older. Titles in this category may contain little cartoon, fantasy or mild violence and / or infrequent use of mild language.





Everyone (10 +) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and / or minimal suggestive themes.





Teen (13 +) have content that may be suitable for ages 13 and over tuaJudul-titles in this category may contain violence, suggestive themes, crude humor, a little blood, simulated gambling, and / or infrequent use of strong language.



Mature (17 +) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and / or strong language.





Adults Only (18 +) have content that should only be played by persons 18 years and older. Titles in this category may include long intense scenes of violence and / or graphic sexual content and nudity.



RP (Rating Pending) have been submitted to the ESRB and is awaiting final assessment. (This symbol appears only in advertising before the game was released.)





The Entertainment Software Rating Board (ESRB) is an independent regulatory organization that assesses a video game, advertising guidelines, privacy principles online video games and other entertainment software in Canada and the United States. The ESRB was formed in 1994 by the Entertainment Software Association (formerly Interactive Digital Software Association). Since 2003, the ESRB has assessed 8.000 games in production by 350 video game publishers.


GAME TYPES


Simulation

- Simulation, Construction and management. Video Games of this type often describe the world in it as close as possible to the real world and pay attention to the details of various factors. From looking for a mate and a job, build a house, building to the city, set taxes and city funds to the decision to fire or adding employees. World of domestic life to build a business conglomerate, from selling lemonade to build roadside cloning lab. Video Games of this type makes the players must think to establish, build and solve the problem using limited funds. Example: Sim City, The Sims, Tamagotchi.

- Simulation of the vehicle. This type of video game experience or interactivity as close as possible to the original vehicle, muskipun sometimes vehicles are still experimental or even fictitious, but there is special emphasis on detail and realistic experience using such vehicles. Divided into several types:

a. War. Video game simulation of a vehicle that was popular in the late '90s it invites players to ride vehicles and fight against other vehicles. And most of them have the same title with the name of the vehicle. Examples: 64 Apache, Comanche, Abrams, YF-23, F-16 fighting eagle.

b. Racing. From the name obviously, who is up first at the finish line he was the winner! Sometimes even the players can choose a vehicle, dressing, and even painted the engine upgrades. Example: Top Gear, Test Drive, Sega Rally Championship, Daytona, Grand Turismo, Need For Speed, Mario Cart, ManXTT.

c. Space. While the vehicle can still be considered a simulation of war, but all the elements of science fiction and the many outstanding titles make this subgenre worth war is categorized outside the vehicle simulation. This type allows players to explore space, at war with an alien creature, landed on the planet middle of nowhere or just want to feel how to be captain in your favorite science fiction movie. Example: Wing Commander, Freelancer, Star Wars X-Wing, Star Wars Tie Fighter, etc..

d. Mecha. The idea that almost no one is exposed by the film when his little robots do not dream of Japanese wanted to control the robot, it's hard to argue with. Popularized by the Mechwarrior series by Activision, subgenres Mecha Simulation allows players to control the robot and use it to destroy buildings, helicopters and of course the other robots. Example: Mechwarrior, Chronicles Gundam Last war, and Armored Core.

Education

- Edugames. Video Games of this type are made with a specific purpose as an educational tool, whether for belajr recognize colors for toddlers, recognize letters and numbers, math, to learn a foreign language. Developers who make it, must take into account a variety of things that this game can really educate, increase knowledge and improve skills to play it. Target segmentation players must also be adjusted to the level of difficulty and visual design or animation. Example edugames: Bobi Ball, Dora the Explorer, Adventure Billy and Tracy.

- Puzzle. Video games of this type as the name cored about solving the puzzle, whether it's the Block, equalize color ball, solving mathematical calculation, through the maze, until pushing the city into its proper place, it's all included in this type. Often this type of game is also an element in the video game adventure games and educational games. Tetris, Minesweeper, Bejeweled, Sokoban and Bomberman.


Entertainment

- Action - Shooting (shooting, or beat-beating could also stab-stab, depending on the story and characters in it), video games require this type is the speed of reflexes, eye-hand coordination, as well as timing, the core of this type of game is shoot, shoot and shoot. Included in it:

a. First Person Shooting (FPS) such as Counter Strike and Call of Duty.

b. Drive n 'shoot, using elements simulating the vehicle but still with the main goal to shoot and destroy the opponent, for example: Spy Hunter, the Rock and Roll. Racing, Road Rash.

c. Shoot em 'up, like Raiden, 1942, and gradius.

d. Beat 'em up (hit the beat) like Double Dragon and Final Fight, then hack and slash (puncture-free) such as Shinobi and Legend of Kage.

e. Light gun shooting, which uses alay generally shaped like a weapon, such as Virtua Cop and Time Crisis.

- Fighting (battle) There are classifying video fighting game in the Action, but the authors argue differently, this type does require the speed of reflexes and eye-hand coordination, but the core of this game is mastery of tactics (and how to smoothly execute it memorized), character recognition and the timing is very important, oh yes, combo-became essential to defeat the opponent as quickly as possible. And as diverse as action games in general are generally only against the Artificial Intellegence or common names alone against the computer, the player is a new type of fighting game tested with real skills against other players. Street Fighter series, Tekken, Mortal Kombat, Soul Calibur and King of Fighter is an example.

- Action - Adventure. Entering the underground cave, jump over the lava rocks, hanging from one tree to another tree, wrestling with a snake while looking for keys to open the door of the legendary temple, or simply find a pay phone to get the next mission, that some of the many things that player characters should be do and go through in this type of video games. According to the authors, this type of game has progressed far up into the genre of action beat-em mixed up too, and now, in the 2000's, this type tend to have 3D visuals and the viewpoint of all three. Tomb Raider, Grand Theft Auto and Prince of Persia included.

- Adventure. The difference with this type of action-adventure video game, reflexes and cunning players in motion, running, jumping or shooting up lashing is not needed here. Video games put more emphasis on pure adventure storylines and thinking skills to analyze places the player visually, solve puzzles and concludes the series of events and conversations of characters to use objects at exactly the right place. These include:

a. Adventure with text or point and click system, for example: Kings Quest, Space Quest, Heroes Quest, Monkey Island, Sam and Max,

b. Interactive novels or films, such as game "dating" a widely circulated in Japan, Dragons Lair and Night Trap.

- Role Playing. Video games of this type in accordance with its translation, role playing, has an emphasis on character / role of representative players in the game, which usually is the main character, where as we play, the character can change and evolve toward a desired player (usually becomes more intense , the stronger, more influential, etc.) in a variety of parameters are usually determined by an increased level, both from the status of intelligence, speed and strength of character, an increasingly powerful weapons, or the number of friends and being peliharaan.Secara culture, Japanese game developers usually create a Role Playing Games (RPG) at a linear story that is directed as if our character is a character in the story, like Final Fantasy, Dragon Quest and Xenogears. While the European RPG game developers, tend to create a character we are free to choose the way the story itself is non-linear, such as Ultima, Never Winter Nights, baldurs gate, Elder Scrolls and Fallout.

- Sports. Clear concise, playing sports on your PC or console. Usually cultivated serealistik game though sometimes there may be an added element of fiction such as NBA JAM. Examples were clear, Winning Eleven Series, the NBA series, FIFA series, John Madden NFL, Lakers vs. Celtics, Tony Hawk pro skater, etc..

- Multiplayer Online. The gameplay is another trend in Indonesia and even the world, became one of the turning point of why the world of gaming and the Internet in Indonesia can be developed. And because it is played online and by using a voucher payment system, piracy is not a problem anymore. Games that can be played simultaneously by more than 2 people (can even reach tens of thousands of people at a time) makes the players can play together in a virtual world than just chatting to kill dragons playing with a friend who knows where. Generally these types of games played on PCs and themed RPG, although there is also the theme music or action. Example: Ragnarok Online, O2jam, World of Warcraft, Let's Dance, Lineage, an online Rose.

- Casual games. As the name implies, a casual game that is not complex, the game relaxed and very easy to learn (and even tended to be played directly). This type usually requires a standard computer specs in their time and size is not more than 100 MB because it usually can be downloaded demo version of it in its official website. Genre puzzle or action game is usually simple and generally can be played using only the mouse (usually the other games use a lot of buttons depending on its game). For example: Diner Dash, Sally's Salon, Bejeweled, Zuma, Feeding Frenzy, Insaniquarium.


GAME DEVELOPMENT CONCEPT


Component


Game Engine


A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems like Microsoft Windows, Linux, and Mac OS X. Functional core is typically provided by a game engine that includes a rendering engine ("renderer") for 2D or 3D graphics, physics engine and collision detection (and collision response), sound, script, animation, artificial intelligence, networking, streaming, memory management, threading , and the scene graph. The process of game development is often saved because the majority of games reusing the same game engine to create different games.

Game engines provide a visual development tool for the purpose of software components can be reused. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games on data-driven way. These game machines are sometimes called "game middleware" because, like the business with understanding, they provide a flexible and reusable software platform that provides all the core functionality needed, right from the box, to develop a game application while reducing costs, complexity , and time-to-market-all critical factors are highly competitive video game industry.

Like other middleware solutions, game engines usually provide a platform abstraction, which allows the same game to run on multiple platforms including game consoles and personal computers with little, if any, changes are made to the game source code. Often, game middleware is designed with a component-based architecture that allows certain systems in the machine which will be replaced or extended with more specialized (and often more expensive) middleware components such as the Havok physics, FMOD for sound, or Scaleform for UI and video. Some game engines such as RenderWare even designed as a series of loosely connected middleware components that can be selectively combined to create a custom engine, instead of a more general approach to extend or customize a flexible integrated solution. However, extensibility is achieved, it remains a high priority in the game engine for a variety of uses that they are applied. Although the name uniqueness, game machines are often used for this type of interactive real-time applications with graphical requirements such as marketing demos, architectural visualization, simulation exercises, and environmental modeling.

Some game engines only provide real-time, instead of the 3D rendering capabilities of the various functions required by the game. These machines rely on game developers to implement all this functionality or assemble from other game middleware components. Machines of this type generally referred to as "graphics engine," "rendering engine," or "3D engine" instead of a more include the term "game engine." However, this terminology is inconsistently used as many full-featured 3D game engine referred to simply as "3D engines." Some examples of graphics engines are: RealmForge, Truevision3D, ogre, Crystal Space, Genesis3D, and JMonkey Irrlicht Engine. Modern games or graphics engine generally provide a scene graph, which is an object-oriented representation of the 3D game world which often simplifies game design and can be used for more efficient rendering of vast virtual world.


Game Tools


A game development tool is a specialized application software that help or facilitate the creation of a computer or video games. Some tasks are handled by the tool include conversion of assets (such as 3D models, textures, etc.) into the format required by the game, edit and compile the script level.

Almost all the development tools developed by the developers of custom games for one game. Although the device can be reused for later games, they almost always start as a resource for one game. While many COTS packages used in the production of game-like 3D packages like Maya and 3D Studio Max, Photoshop and graphics editor such as Microsoft Visual Studio IDE, they are not considered as a means of developing games solely because they have used the game outside of development.

Plaything may or may not be released along with the final game, depending on what tool is used for. For the contemporary game, usually to cover at least a level editor with games that require them.


Interaction


Interaction with others can be done in games that are multiplayer games. In this game we do not play by yourself but we play with a lot of people who come from different backgrounds. Interaction is done in addition to communication is the co-operation in completing the game. Some games that are like dota and CS team place great importance on teamwork rather than individual skills. Another thing we need to consider also is how much influence the game against gamers. Beberpa games can indeed give a bad influence on people who play it. Gamers often play a game that has elements of violence usually has a strong character such as games played. To avoid this, a game developer should be able to think of how much effect the game he made. In addition, a player must have the ability to not be affected by games played.


AI


Artificial Intelligent (AI), an artificial intelligence technology became a concept to develop interactive games. In this interactive game strived figures therein are able to talk with the players game. Besides this game is made with three-dimensional view, is to strengthen the impression as if gamers really are "chatting" with game characters. "Chatbot", a term for the game characters can talk, will direct the players in order to create a discussion guide much the "disconnected" as if we interact with someone different character.

This interactive game will be introduced in the event the Electronic Entertainment Expo in Santa Monica, California. This event is an exhibition of a special international class at computer entertainment segments. While Microsoft will show it off in a project called Christmas. This game will feature Milo, a character who could talk to a human. The developers hope that this game is categorized as a separate game which is The First Person Talker.



TECHNOLOGY (SOFTWARE)


We all love to play games but not many of us who can make your own game for game programming is quite difficult. But now we can make good quality games like what we want with the help of technology applications. Here are a variety of applications to make games that can be used anyone who wants to make your own game.


Create Flash-Based Games

1. AlbinoBlackSheep
http://www.albinoblacksheep.com
Here a lot of games and videos, including tutorials on how to make flash-based games.

2. FlashKit
http://www.flashkit.com
Here you can find a lot of work with flash tutorials include step by step guide to several types of games.

3. Kirupa
http://kirupa.com
Lots of extensive tutorials to make flash games including guides for specific games like shooter game.

4. Lassie Adventure Studio
http://lassie.gmacwill.com/lower.php?section=news&page=index
With this application, you can create images for 2D adventure games with mdah and make the game.

5. Sploder
http://www.sploder.com
Here you can make flash games from various types of objects and then put it on MySpace, Blogger and other sites.

Creating Standards and guidelines Game

1. Anim8or
http://www.anim8or.com
Application modeling 3D animation for games that are easy to use.

2. Byond
http://www.byond.com
Here you can make your own game with the help of alikasi equipment already provided and then you are sharing with others for their opinions.

3. Game Discovery
http://www.gamediscovery.com
Here everything you want to make games there, making characters, making the gameplay and also you can find ideas to make the game here.

4. Martin Piecyk's Website

http://www.pages.drexel.edu/% 7Emfp27/gamemaking /
Guide to learn how to create games with accompanying links to various sources.

5. VGMusic
http://vgmusic.com
If you want to add sound effects or soundtrack of the game you created, you can find here, a lot of midi files that you can use for games that you created.

6. Visionaire2d
http://www.visionaire2d.net
This application can help you make a 2D adventure game without programming knowledge.

7. YoYoGames
http://www.yoyogames.com
Here you will find lots of supplies to make games such as beta testing, download, work in progress, community, and many others.


Creating a RPG Game

a. Charas-Project
http://charas-project.net
Easy to use character generator for RPG character that you want to make.

b. CrankEye
http://www.crankeye.com
There are plenty of guides to make a RPG like character editor, soundfile and so forth.

c. DualSolace
http://dualsolace.com
Here you can find software to make 2D MMORPG game RealFeel.

d. FreeMMORPGMaker
http://www.freemmorpgmaker.com
Free software to create a MMORPG, including parts for games such as characters, effects and sound.

e. PhanxGames
http://www.phanxgames.com/index.asp
You can make RPG and also with making the graphics, sound files midi, wav, and then when you are finished making it, you can upload it on the site up to size 50 MB.

f. PlayerWorlds
http://www.playerworlds.com
Popular applications are widely used to make the RPG game series.

g. RPG Maker
http://www.rpg-maker-downloads.tnrstudios.com/
RPG Maker program at this site there are some series that you can choose your own.

h. RPGCrisis
http://rpgcrisis.net
Here you can find various downloads and applications to create a RPG on the various systems if the PC or the other.

i. RPG Revolution
http://www.rpgrevolution.com
Equipment and applications to make RPG games on more than 13 different gaming systems making.

Friday 15 July 2011

The Top 5 PSP Games of All Time IGN?


5) Dissidia: Final Fantasy
Developer: Square Enix
Publisher: Square Enix
Year Released: 2009
Watch the Video Review
Synopsis: It's not exactly the first thing one thinks of when confronted with the name Final Fantasy, but Square Enix reached back into the Ehrgeiz back o' tricks and produced this, easily the company's most accomplished fighter to date. Merging cast members from every Final Fantasy game from the original all the way up to FFXII and pitting them against each other in arenas rife with interactive, gravity-defying segments, Dissidia plays at once like an arena-based fighter and... well, yes, a Final Fantasy game, complete with HP bars, special attacks, items and summons. The RPG influence isn't just window dressing, though, it's a core part of the entire experience, and there's so much content packed onto one UMD that it's hard to see this as anything but a huge thank-you from Square Enix to Final Fantasy fans.



4) Resistance: Retribution
Developer: Sony Bend
Publisher: Sony Computer Entertainment
Year Released: 2009
Watch the Video Review
Synopsis: There aren't a whole lot of PS3 games that have gotten the PSP treatment, and for good reason: it's not just a massive technological difference, the innate controller disparity means a lot of the experiences just wouldn't come across with the same kind of impact. Leave it to Sony Bend, the studio responsible for the fantastic reboot of the Syphon Filter franchise, to do Insomniac's new Resistance series proud. Retribution manages to combine an innovative approach to targeting -- auto-locking onto enemies in a central square -- with a storyline that actually furthers the Resistance over-arching plot. It's an impressive feat to say the least, but even without the Resistance mythos to stand on, Retribution ends up being a damn fine shooter in its own right. If you were convinced by early efforts that a first-/third-person shooter wasn't possible on the PSP, this will help reverse that belief with aplomb.



3) Metal Gear Solid: Portable Ops
Developer: Kojima Productions
Publisher: Konami
Year Released: 2006
Watch the Video Review
Synopsis: Every time he says it, we all laugh, roll our eyes and nod knowingly. Sure, Hideo Kojima, this is really your last MGS game. With Portable Ops, though, he took the series in a decidedly unique, clearly PSP-focused direction. It was still about stealth, sure, but broken down into smaller areas and with the dynamic of trying to build a private army through capture. A multiplayer component made the almost Pokemon-esque way of collecting, capturing and trading valuable members of other players' armies seem somehow fresh -- even the act of finding Wi-Fi access points that would reveal unique additions to your personal army was turned into a button-mashing mini-game as only Kojima can do it. Oh, and it probably doesn't help that even now, almost three years later, the game still looks damned good on the PSP.



2) God of War: Chains of Olympus
Developer: Ready at Dawn Studios
Publisher: Sony Computer Entertainment
Year Released: 2008
Watch the Video Review
Synopsis: Nobody thought it was possible: a PS2-level God of War experience on a handheld? Not only were both of SCE Santa Monica Studios' Greek action epics huge in scale, they were some of the most hardware-stressing games on the PlayStation 2. Amazingly, though, Ready at Dawn Studios did it; they made a game that was every bit as visually amazing, offered a lengthy prequel story and did so with no compromises. This was God of War, running in your hands, without any cut corners or a sense that it was "just" a portable game. Any self-respecting God of War would do well to pick this up -- you should have just enough time to play through it before continuing the adventure with the God of War Collection on your PS3, which will tide you over until God of War III hits.



1) Patapon 2
Developer: Pyramid
Publisher: Sony Computer Entertainment
Year Released: 2009
Watch the Video Review
Synopsis: Few games were as uniting for the IGN PlayStation Team as Patapon 2's infectious brand of rhythm-based strategic action. We all played the game even though only one of us actually reviewed it -- an exceedingly rare occurrence. We'd bust the game out during events and while on planes together all in the hopes of strengthening our army of one-eyed critters and gaining new, more powerful equipment and special attacks. Sony couldn't have asked for a better game to spearhead their movement toward putting their new releases online (the game is only $20 to boot), and it's not an exaggeration to call this one of our favorite portable games of all time. It's also, fittingly, our pick for the best PSP game released for the system thus far. If you don't own this game, you're missing out plain and simple.

WWE All Stars Q&A - Matches, Cages, and Weapons(GameSpot Review)

THQ San Diego walks us through all of the game modes in the upcoming arcade brawler.
If you've been following WWE All Stars, you'll know that the game offers an over-the-top style of wrestling where little things like rules and physics don't carry a lot of weight. Such a game seems like a great opportunity to get creative with the usual selection of match types, so we chatted with senior designer David Friedland to see what fans can expect from All Stars' various game modes.



GameSpot: Let's start with the basics. What are the standard game modes that you knew you had to have in the game--those cornerstones of any wrestling title? How are you trying to make them stand out in All Stars?
David Friedland: When we began development on WWE All Stars, we looked at every major match type in WWE history and prototyped most of them. Ultimately, we went with the match types that best supported our fast-paced, over-the-top and arcade-style gameplay. These include standard 1 vs. 1, Triple Threat, Fatal 4 Way, Tornado Tag, Elimination, Extreme Rules, and Steel Cage. In addition, we added two progression modes: Path of Champions and Fantasy Warfare. These modes are similar to the ladder progressions you find in modern fighting games but with a unique WWE style.
GS: How about the more "out there" match types? Tell us about the other modes in WWE All Stars and what players should expect out of these.
DF: We have taken a number of liberties with the standard WWE match rules in order to better accent our gameplay style. Falls count anywhere. There are no count outs or rope breaks, and the only way to get disqualified is to bash your opponent repeatedly with an object. Standard Tag Team has been replaced by Tornado Tag, where all four competitors are in the ring at the same time. In Steel Cage matches, your ability to escape is tied to the amount of damage you do to your opponent, forcing players to mix it up rather than simply attempting to climb out right from the start. All of these decisions were made to support the pacing of the game and eliminate anything that took away from the depth of the combat system. We also wanted to make certain that all of our match types were playable online.
Fantasy Warfare is a mode that will have huge appeal to WWE fans. These 15 matches pit WWE Legends of yesterday against WWE Superstars of today to determine the best of the best in a number of categories. Some of the matchups may seem obvious. Who else would compete for Greatest Big Man besides Andre the Giant and Big Show? Other matchups focus more on personality or lifestyle than physical attributes. In the Superior Lifestyle matchup, beer-drinking hell-raiser "Stone Cold" Steve Austin faces off against the straight-edge CM Punk to determine the better role model. Each of these matchups has an accompanying video package highlighting the buildup to the match. WWE really knocked it out of the park with these videos. WWE Legends and WWE Superstars who have never competed against one another now appear to have actual rivalries going.
Path of Champions is a fighting-game-style mode with a series of three 10-match ladder progressions. Each of the three paths has accompanying cinematics voiced by the real-life WWE Superstars. In the WWE Legends path, players face Undertaker with Paul Bearer for the World Heavyweight Championship. In the WWE Superstars path, players compete to face Randy Orton for the WWE Championship. In the Tag Team path, players battle to face D-Generation X, comprised of Triple H and Shawn Michaels, for the WWE Tag Team Championship.

GS: Can you talk about the creative process behind coming up with these game modes? How you went from the initial batch of ideas to what ultimately made it into the game?
DF: Ultimately it was about the gameplay. The pacing of WWE All Stars is very different when compared with previous WWE games. Some match types lent themselves well to our style. Four-player matches, for example, are gloriously chaotic affairs with their own special strategies. With Steel Cage matches, the WWE All Stars environment is perfectly suited for huge, high-flying moves. Some matches, with object-oriented victory conditions, did not make the cut, as accomplishing the victory conditions was either too easy at our game's speed or caused too much of a slowdown in the action for our tastes.
Fantasy Warfare was a lot of fun to create. The development team at THQ San Diego has many diehard, lifelong WWE fans who have been watching these WWE Legends and WWE Superstars for many years. Everyone on the team had matchups they wanted to see, and the ideas flowed freely. Once we had the roster finalized, Fantasy Warfare really started coming together. As stated earlier, while some of the matchups were easy to imagine, such as Hulk Hogan vs. John Cena or Andre the Giant vs. Big Show, others required thinking outside the box. In the end, we came up with 15 matchups that really showcase the personalities and abilities of our roster.
GS: One of the big parts of WWE All Stars is the idea of different classes with distinct advantages and disadvantages against one another. Can you talk about how the class system affected the creation of these modes and how their interactions might differ from a standard one-on-one match?
DF: The class abilities definitely have an impact on some of the match modes. Nowhere is this more apparent than with the Acrobats and Big Men. Acrobats have some unique advantages in Steel Cage matches, where they can leap up to the sides of the cage walls and rebound off for high-angle attacks on their opponents that are very hard to defend against. In three- to four-player matches, the range of an Acrobat's turnbuckle moves make them especially dangerous, as opponents are never quite sure who they are going to attack next. Three- to four-player matches are also where the Big Men truly shine. Their ground stomp juggles can often pop multiple opponents into the air at once. Their ability to punch or kick an opponent out of the ring makes them great partners in Tornado Tag, allowing them to easily create distance between the opposing partners so they can double-team a single opponent.

GS: How much of an influence on the design of these modes was the decade-spanning collection of WWE superstars you have in the game? The sport has changed a lot over the years, so how did you make sure that each type of match would work well with, say, an '80s Superstar and a modern Superstar?
DF: Most of our match types were popular throughout WWE history, and all of the WWE Legends and WWE Superstars in our game have all the tools they need to compete in these match types.
Where our roster really influenced our design was in the Path of Champions and Fantasy Warfare modes. Path of Champions has three separate paths players can select, with each tailored to a different era in WWE history. In the WWE Legends path, players are up against old-school Undertaker--back when he was managed by Paul Bearer. All of the opponents in this path are WWE Legends themselves. The WWE Superstars path has a more modern feel, with players confronting "The Viper," Randy Orton, and other current WWE Superstars. The Tag Team path offers the best of both worlds, with players competing for the right to face D-Generation X, the popular tag team featuring WWE Superstar Triple H and WWE Legend Shawn Michaels. This path features a mix of both WWE Legends and WWE Superstars as opponents.
Fantasy Warfare is all about the roster. With the WWE All Stars roster evenly split between WWE Legends and WWE Superstars, it was a matter of finding the best matchups and best themes and then working with WWE to create pay-per-view-quality video packages to accompany each matchup. Initial reaction to these matchups has been hugely positive, and we can't wait for the gaming public and the WWE Universe to get the chance to play through Fantasy Warfare in its entirety.

Free Download Tekken 3 For Pc Version

Tekken 3 is the Third installment in the Tekken fighting game series. It was the first game released on Namco's System 12 hardware (an improvement to the two original Tekken games, Which used System 11). It was the last installment of Tekken for the PlayStation. It was released for the PlayStation in 1998, and in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version became a critical and commercial success, and is still widely Regarded as one of the greatest games ever released.

Tekken 3 [RIP]
PC game | Language: English | Publisher: Namco | 44 Mb
Genre: 3D Fighting

Install Notes:

1. Unrar
2. Run the "!Tekken.reg" file
3. Hit "Tekken.bat" to play the game!

Trailer :



To Download This Games Click Below :







http://www.4shared.com/file/FT0zwIZK/Tekken_3_PC_Game.html



Copy Link and Paste To the new bar In Your Browser.

Newest Link:-
http://megaupload.com/?d=M60Z1OT0
http://megaupload.com/?d=2HU6DPTJ
http://megaupload.com/?d=816GW2Z6
http://megaupload.com/?d=2XR7951B
http://megaupload.com/?d=U11WIVK2


Enjoy The Games.

Thursday 14 July 2011

Fredo and Pidjin...i like this cartoon...

GTA Vice City Full Rip Free Download

Grand Theft Auto (GTA) Vice City Stories is a video game fun. If you do not have a Sony PSP and you are a fan of Grand Theft Auto Series, you might want to pick up a PSP to play this game. Vice City Stories is an extension of the 2002 game Grand Theft Auto Vice City hits. The game lasted two years before the original Vice City with a different main character. This time you'll play as Victor Vance. Vance is a military man, frustrated with his career looking to make a little extra money. Strangely the boss Martinez who hooks him into making a little cash on the side through crime.

If you play and enjoy Grand Theft Auto Vice City, you have to love this game. Afterall, there's no place like home. Map is not identical with the first game but very similar. Some of the businesses you remember from the PS2 game has not been built but there are many new business and a slightly different way in some areas. There is also more time spent on the military base near the airport, as your first save house is Vic's barracks on base. For this game you start out on what is known as the second island. When driving along you hear the familiar message about the bridge closed. Road blocks block access to other islands, but you can access the Starfish Island from the beginning of the game.

The first mission is quite simple. The main character Vic can swim for a short time and the first mission he had to swim to shore and then deliver the package. Your next mission will visit to Phil Cassidy (a character from Grand Theft Auto Vice City), and helped him with some problem of some people.

Rockstar Games did not push the Grand Theft Auto series further with Vice City Stories, so do not look for many new features that do not appear in San Andreas, the latest game in the series. GTA Vice City Stories is basically a new adventure in a familiar atmosphere.

The game looks beautiful and quite cinematic on the PSP system. soundtrack is amazing with all the stations are returning and some new ones. Handling is awesome vehicle. I had some problems with targeting so far shot but I'm getting better with it. Play your game a lot left to rely on analog pad. On the PSP the pad is not raised off the system. This caused my mom to get sick a lot faster than it's ever done than when I play games on the PS2.

Overall, GTA Vice City Stories is anything that you like GTA Vice City in a portable system with a great soundtrack and a new storyline. I have absolutely no complaints with the game. I like the free roaming that GTA Vice City Stories is provided within a short time I wander to find the hidden body armor. I would say that this game is much better than Liberty City Stories, many of the improvements made. This game will provide you with hours of fun.

Minimum System Requirements:

800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

Recommended System Requirements

Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse

Trailer :


To Download This Games Click Below :










http://www12.indowebster.com/8a4886af6fe629fb2517c22f5a98896b.rar



Copy Link and Paste To the new bar In Your Browser.

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Free Download The Sims 3 PC Games

Put the power of world creation into your hands! Create and share unique new worlds that you design with The Sims™ 3 Create a World Tool – BETA. Download for free and step into the shoes of The Sims 3 development team by using the same tools the team uses to create worlds and towns for The Sims 3. Design and build entire worlds for your Sims, or begin your creations with pre-made Sunset Valley or Riverview terrains. Expand your creativity, and share your creations online through The Sims 3 Exchange.


FEATURES

Design entire worlds for your Sims, from choosing terrain patterns and roads to placing lots, vegetation and neighborhood accents like water towers and lighthouses.

Start with a blank canvas, or modify the terrains that formed the basis of Sunset Valley or Riverview.
For advanced designers, bring your creativity to life by creating and importing designs from Photoshop and other graphics programs.

Expand your landscape features and building options with The Sims 3 Create a World Tool – BETA with The Sims 3 World Adventures expansion pack, or items from The Sims 3 Store.
Share your worlds through The Sims 3 Exchange.



A Whole New World, A Whole New Life

The Sims 3 has undergone massive changes, both in terms of gameplay and visual aspect of graphs. The Sims 3 now comes with more attractive graphics and higher resolution quality. For the first time, The Sims 3 features a "sharing" in a game like Spore, where gamers can now share the "Sims" with other gamers worldwide. The biggest change in The Sims 3 is a system of "neighborhoods". In The Sims 3, each activity is performed both indoors and outside, it all happened in a large-scale maps. Now gamers need not wait for "loading area" to move where.


Create-A-Sim

Mode "Create-A-Sim" which is used to create the character has undergone changes and innovations are more interesting. Gamers can now determine the height and weight of character. New features are quite interesting is the ability to determine the pattern of texture on the clothes that are used. Gamers can create a similar set of clothes, from head to foot. In addition, gamers can set the "hair style" that vary depending on the type of clothing they use. Any character that is created will have various types of "personality" is unique.


New Gameplay Mechanic

Each activity occurs in real time either inside or outside the home. This creates a lot of events that are unique and interesting. Each playable gameplay that will provide game experience is different. Developers also have renewed the system "attribute" used by each character. The Sims 3, the developers have improved it. Now gamers will be more focused on their characters in the "live" globally than ever before are more focused on "everyday activities".

The Sim's Careers

Until now this has been known as many as 12 career jobs can be done by The Sims. Careers are Law Enforcement, Crime, Military, Science, Politics. Journalism, Business, Entertainment, Culinary, Medical, Athletic, and Gardening. Unlike the previous campaigns in every career now have a variety of selected branches.


The World of Sim

The Sims 3 in outline still remains a "The Sims" with gameplay that has proven successful and in demand by many gamers. The Sims 3 gameplay develop a successful concept has become more perfect. So far every new feature, both in terms of character customization or gameplay elements, has a promising potential.

This game may not be able to persuade gamers-yan gamer since the beginning it did not like the kind of games like this. However, a proven fact that the series of The Sims itself has become one of the most successful game in the history of the gaming industry. The Sims 3 is a game worth waiting for, especially for any fans of this series. The Sims 3 brings new features and innovative gameplay is very additive. Who is not curious about what it feels like "controlling" one's life?

Create and share your own original patterns for The Sims 3.

Create and share your own original patterns with The Sims™ 3 Create a Pattern Tool. Whether you’ve been hankering for a new plaid for your Sims’ PJs or an exquisite flourish of tiles for their floors, everything you want to create is now within your grasp! Design a pattern quickly using dozens of images available in the Sticker Library or layer and modify your own images to create even more unique patterns. Expand your creativity and share your creations online through The Sims 3 Exchange.


FEATURES:

* As the official pattern tool for The Sims 3, The Sims 3 Create a Pattern Tool makes it easy for you to make your own patterns and ensures that your designs and game will remain
* Apply your newly created patterns to your Sims’ furniture, clothing, floors, walls, and
* This powerful yet easy-to-use tool is perfect for all types of users ranging from beginners to advanced designers.
* Preview your patterns in 3D with the click of a button, then export directly to your game.
* Show off your creations to Sims fans around the world through The Sims 3 Exchange.


MINIMUM SYSTEM REQUIREMENTS FOR PC:
————————
FOR WINDOWS XP/VISTA/WINDOWS 7
* Pentium IV 2.0 GHz / Athlon XP 2000+ or equivalent
* 1GB RAM of Memory
* At least 2 GB of hard drive space
* 128 MB Video Card with support for Pixel Shader 2.0
* The latest version of DirectX 9.0c
FOR WINDOWS VISTA (Service Pack 1)
* Pentium IV 2.4 GHz / Athlon XP 2400+ or equivalent
* 1.5 GB RAM of Memory
* At least 2 GB of hard drive space
* 128 MB Video Card with support for Pixel Shader 2.0
* The latest version of DirectX 9.0c
FOR COMPUTERS USING BUILT-IN GRAPHICS CHIPSETS, THE GAME REQUIRES AT LEAST
* Intel Integrated Chipset, GMA X3000 or above (GMA 3-series or higher).
* 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
* 1.5 GB RAM (XP), 2 GB RAM (Vista)

MINIMUM SYSTEM REQUIREMENTS FOR MAC:
————————
OPERATING SYSTEM
* Mac OS X 10.5.7 Leopard or higher
PROCESSOR
* Intel Core Duo
MEMORY (RAM)
* 2GB
HARD DISK SPACE
* 2 GB of space
VIDEO CARD
* ATI X1600 or Nvidia 7300 GT with 128 MB of video RAM or Intel Integrated GMA X3100

Installation Note:
========================
1. Extract RARs
2. Mount or Burn
3. Install the game
4. Copy crack to the Bin folder (if you do like to update + add map should be spent No-DVD crack under the hen ^ ^)
5. Play Game!

The sims 3 Video Trailer :


To Download This Games Click Below :




http://www.mediafire.com/?sharekey=4af225e548380427d9d5c56d04dfa8b06019bd06770f42bbf0a154af670496da
Pass: www.netkingvn.com
Pass unrar: NUKEM



Copy Link and Paste To the new bar In Your Browser.

Enjoy The Games.

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